Various partial differential equations (PDEs) have proven interesting for medical imaging. Here we show a simple PDE implemented in a shader.
Click in lower image to move seed point. Dragging left/right adjusts number of iterations (segmentation size).
Number of Iterations |
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Edge Weight |
Check out the source code.
This demo uses WebGL. Not all devices and browsers are supported.
The managment of multiple input textures is based on this work.