GLSL PDE Demo

<- Return to Experimental GLSL Image Processing

Various partial differential equations (PDEs) have proven interesting for medical imaging. Here we show a simple PDE implemented in a shader.

Processed Image

Click in lower image to move seed point. Dragging left/right adjusts number of iterations (segmentation size).

Number of Iterations
Edge Weight

Source Image


Check out the source code.

This demo uses WebGL. Not all devices and browsers are supported.

The managment of multiple input textures is based on this work.